I have found HE-75 to be one of the best human factors standards ever produced. However, I have found their analysis and recommendations regarding touch screens lacking, and out of date. To place a perspective on the HE-75 touch screen recommendations ... in the late 1980's and early 1990's, I ran a user interface design and implementation project inside of a larger project at Bell Laboratories. To make a long story short, one of the user interfaces we needed to design and produce was a touch screen interface. The touch screen used a CRT as a display device and it was as flat as we could make it. In addition, the distance between the touch screen surface and the display was about 35 mm. When I read of the issues related to touch screens and the recommendations in HE-75, I experience deja vu and I feel as if I've been transported back to that time.
Some of the most significant advances in user interfaces have been in the areas of display technology and touch screens with respect to hardware and in particular software. Apple Computer has been a leader in combining the advances in both display technology, touch screen design and touch screen interface software. I would have expected the HE-75 committee to have incorporated these advances and innovations in touchscreen software into the standard. However, what I have found appears to me as ossified thinking or ignoring what has transpired.
People in the medical field are using smart phones with their advanced touch screen interfaces in their medical practice. Smart phone touch screens and now the Apple iPad have become the de facto standard in touch screen technology. My previous article related to consistency ... here's a consistency issue. Is it wise to suggest that medical device touch screen interfaces look and operate in a way different from the accepted standard in the field? I know this is not a simple question, but I think it is one that will need to be addressed in future editions of HE-75.
A technical blog dedicated to discussing future technologies to improve medical monitoring and patient management. If you have an interest in this area, I think you will not be disappointed. I have added a new dimension: periodic articles on medical usability, risk management, IEC 62366 and ANSI/AAMI HE 75 ... and all things related. If you want to know more about me, please look at my LinkedIn profile ... search for Gary Dorst.
Showing posts with label consistency. Show all posts
Showing posts with label consistency. Show all posts
Saturday, July 17, 2010
The Return: The Value of Consistency
I have been distracted for a couple of months ... working to find and land another consulting contract. I have completed that task. However, it is outside of the medical device industry. I am not completely happy with the situation, however, having a position outside of the medical device industry does afford some freedom when commenting on it.
Another reason for the significant gap between my last post and this one has been that I was working on a long and intricate post regarding hacking or hijacking medical device communications. The post began to look more like a short story than a commentary. The more I worked on it, the longer and more convoluted it became. At some point, I may publish portions of it.
This experience with the article that would never end has lead me to change the way I'll be posting articles in the future. In the future, my articles will be short - two to four paragraphs. And will address a single topic. I think that some of my posts have been too long and in some cases, overly intricate. I still plan to cover difficult topics, but in a format that is more readable and succinct.
Consistency in User Interfaces
When it comes to making user interface "usable," the two qualities are 1. Performance and 2. Consistency. Performance is obvious. If the interface is slow, unresponsive, sluggish, etc. people will not use it. Or those who are stuck with using it will scream. Consistency is somewhat less obvious and more difficult to describe. However, when you encounter a user interface that has changed dramatically on an application that you thought that you knew, you understand the value of consistency.
Recently, I encountered a newer version of Microsoft Office. Gone are the pull down menus, the organization of the operations and tools has changed dramatically. Frankly, I hate the new version. If I had encountered the newer version of Office as my first encounter with Office, I know that my reaction would be different. The new version is inconsistent with the older version. My ability to transfer my knowledge about how to use the newer version is being hindered by the dramatic changes that have been made.
Consistency is about providing your users with the capability to reapply their knowledge about how things work to new and updated systems. Operations work the same between applications and between older and newer versions. In the case of the new version of Word, I am grateful that once I have selected a particular operation, such as formatting, it essentially works the same as the older version. However, I have tried to use the newer version of PowerPoint and it's drawing capabilities. I have not yet been successful and am a drawing tool that I know how to use.
Consistency has a side benefit for the development process as well. When operations, layouts, navigation, etc. become standardized, extending the design of a user interface becomes easier, less risky and less likely to be rejected by users. The effect of creating consistent user interfaces is similar to having a common language. More on consistency and HE-75 in a later post.
Another reason for the significant gap between my last post and this one has been that I was working on a long and intricate post regarding hacking or hijacking medical device communications. The post began to look more like a short story than a commentary. The more I worked on it, the longer and more convoluted it became. At some point, I may publish portions of it.
This experience with the article that would never end has lead me to change the way I'll be posting articles in the future. In the future, my articles will be short - two to four paragraphs. And will address a single topic. I think that some of my posts have been too long and in some cases, overly intricate. I still plan to cover difficult topics, but in a format that is more readable and succinct.
Consistency in User Interfaces
When it comes to making user interface "usable," the two qualities are 1. Performance and 2. Consistency. Performance is obvious. If the interface is slow, unresponsive, sluggish, etc. people will not use it. Or those who are stuck with using it will scream. Consistency is somewhat less obvious and more difficult to describe. However, when you encounter a user interface that has changed dramatically on an application that you thought that you knew, you understand the value of consistency.
Recently, I encountered a newer version of Microsoft Office. Gone are the pull down menus, the organization of the operations and tools has changed dramatically. Frankly, I hate the new version. If I had encountered the newer version of Office as my first encounter with Office, I know that my reaction would be different. The new version is inconsistent with the older version. My ability to transfer my knowledge about how to use the newer version is being hindered by the dramatic changes that have been made.
Consistency is about providing your users with the capability to reapply their knowledge about how things work to new and updated systems. Operations work the same between applications and between older and newer versions. In the case of the new version of Word, I am grateful that once I have selected a particular operation, such as formatting, it essentially works the same as the older version. However, I have tried to use the newer version of PowerPoint and it's drawing capabilities. I have not yet been successful and am a drawing tool that I know how to use.
Consistency has a side benefit for the development process as well. When operations, layouts, navigation, etc. become standardized, extending the design of a user interface becomes easier, less risky and less likely to be rejected by users. The effect of creating consistent user interfaces is similar to having a common language. More on consistency and HE-75 in a later post.
Labels:
consistency,
HE75,
Usability,
user interfaces
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